Terrain

Quicksand: 3 movement drain for each space moved. Mechs on this space must spend 1 extra movement point to dodge the first time each round.

Ancient Ruins: Mechs on this space may spend 1 movement point to dodge attacks (Limited). Mech may dodge AoE effects in this terrain. Remove Ancient Ruins if it takes a total of 5 AoE damage.

Giant Rocks: Mechs must spend 1 extra movement point to use a melee weapon on this terrain. Treat all weapons that are targeting a mech in this space as having 2 fewer range. Mech may dodge AoE effects in this terrain.

High Ground: All non-melee weapons on this space gain +1 range to attack mechs that are not on high ground. Mechs not on high ground must spend 1 extra movement point to dodge attacks made from high ground.

Rubble: 1 movement drain for each space moved.

Minefield: Whenever a mech moves into this terrain or dodges while in this terrain, it must spend 1 extra movement point or suffer 1 penetrating damage. Grounded